I created my classroom website (linked below) so students could access our goals, agenda, assignments, and important links from any device with internet access. Within this blended learning environment, students have more control in what they learn and the pace at which they learn it. I’m a firm believer in students having voice and choice in their learning.
During the summer of 2017, Paige Dersham and I presented at the InnEdCO conference. Our workshop presentation was for teachers, administrators, or coordinators wanting to introduce a 3D printer into their classroom or building, learn about TinkerCAD, a 3D CAD design tool, or who are interested in implementing STEAM lessons/Makerspaces into their curriculum or building. They learned the basics of the TinkerCAD design tool in order to teach students how to use it. TinkerCAD helps teachers meet Math and Science standards from Elementary through High School students. Also, they learned how to build a project within Donor’s Choose to have their 3D printer (or other Makerspaces materials) funded.
To assist both students and staff members, I created screencast videos of certain rigorous tasks within the digital tools we use. The videos allow users to control whether or not they need to watch the lesson again, how many times they may need to watch it, and the language of the subtitles for students learning the English language.
Here are two examples of how I have students reach an authentic audience with their work. The first blog displays students’ reviews of books they read in our library. The second blog shows students working through the engineering process in our library’s makerspace.
I create Project Based Learning opportunities for my students throughout the year. Within the Backwards Design Template below, I provide my students an outline of the project including essential questions, daily learning goals, differentiated instruction, assessments, and a calendar of events.